Love me I’m beautiful
Hello there friends.
Since my post last night doesn’t really count I think I’ll start off fresh with a design post. I’ve been thinking about a game I want to make for a while now called “Love me I’m Beautiful”. Which isn’t half as cute as it sounds. Not even close.
The game consists of the player being an insane blobby creature with twiggy arms that’s very lonely. The goal of the game is to find other creatures in this world and sew them to your body. As you sew more and more creatures to your body you get increasingly larger and slower until you eventually stop moving. When you stop moving you win! You collected all of the creatures in the world.
I picture the body of this creature moving kind of like a slug. Maybe some soft body physics that would leave a trail of slime and blood behind it. If the game is too easy I could also see it having walls and corners which would cause the player to strategically go to certain areas first so they don’t get stuck. Maybe bending your body around corners too tightly could cause your disgusting body to break into a revolting mess? Sounds like fun, but this game is starting to get a bit bigger than initially anticipated.
I did a prototype for this game during a 2 hour game jam, but that only gave me enough time to get the basic mechanic down without any sort of speed changes or level design. So I didn’t learn much from that prototype unfortunately but it was only 2 hours of work. I’m planning on doing another prototype soon when I’m a little less busy (lots of appointments lately).
Look forward to a disgusting game prototype in the near future!
Thanks for the read,
Xoorath
